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Peanut Brittle House

This is my personal project for Seneca's Game Art and Animation program. I wanted to remake the Peanut Brittle house from one of my favourite games as a kid, Candyland for Windows 1998.

For the House, I used Maya to make the low poly models, and then used Zbrush to make high poly models. The lollypop flowers were modelled in Maya, and the Fence was made procedurally with Houdini. Everything was textured in Substance Painter and rendered in Marmoset.

High Poly Normal Maps for the House

High Poly Normal Maps for the House

Turntable Animation